Labanotation for Design of Movement-Based Interaction
نویسندگان
چکیده
This paper reports findings from a study of Labanotation, an already established movement notation, as a design tool for movement-based interaction where movements of the human body are direct input to technology. Using Labanotation, we transcribed movements performed by players of two different Eyetoy games. Our analysis identified a range of advantages and disadvantages of the potential use of Labanotation in design. Its major disadvantage is the effort required to learn how to use it. But it supports a representation of movement that can be easily linked into the context and point of interaction. This provides a valuable foundation for design of movement-based interaction.
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